$14.99+

Lance's Universal wood generator (Blender 3.1)

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Buy this

Lance's Universal wood generator (Blender 3.1)

$14.99+
0 ratings

ATTENTION!! This product does not include the floor patterns, glued wood and plywood. If you're looking for the complete pack with the floor patterns, glued wood and ply wood, please check out the Arch Wood pack instead.


Generate an infinite amount of different woods with just a few clicks. The texture is 3D so it will work with any shape and without any UV map, just put in a 3D texture coordinate such as <Object> or <Generated> and it will work just fine.

Based on real woods with nesting bands.

Works with both Cycles and Eevee.

Includes:

  • 1 universal wood texture node
  • 1 generic wood shader node
  • 9 wood material examples

Wood generator parameters:

  • Vector: put in a texture coordinate.
  • Scale: Overall size of the wood.
  • Warp 1 - XY scale: the size of the large details in X and Y directions.
  • Warp 1 - Z scale: The size of the large details in Z direction.
  • Warp 1 strength: Controls how much the wood grains is warped at the large scale.
  • Warp 2 scale: The size of the medium details in X and Y directions.
  • Warp 2 strength: Controls how much the wood grains is warped at medium scale.
  • Warp 3 scale: The size of the small details in X and Y directions.
  • Warp 3 strength: Controls how much the wood grains is warped at small scale.
  • Band random: The random size of individual wood grains, set to 0 for uniform grains.
  • Band scale: The overall size of the wood grains.
  • Color 1/Color 2: the color of the wood.
  • Taint/Rot stretch: Stretch the taint and rot noise within the wood grains.
  • Taint/Rot scale: Overall size of the taint and rot noise.
  • Rot spread 1/Rot spread 2: Controls the spread of the rot within the wood grains.
  • Rot strength: Blend between no rot and maximum rot.
  • Rot color: The color of the rot noise.
  • Taint strength: Adds more color variations for the wood.
  • Fiber scale: Wood is made of cellulose fibers, this value control the size of the fibers.
  • Fiber strength: Controls the visibility of the fibers.
  • Saw crease scale: Wood tends to be cut using a saw of some kind, the saw blade would leave marks on the wood. This parameters control the size of the saw marks.
  • Saw crease strength: Control the depth of the saw marks.

Wood shader parameters:

  • Base Color: Put in the Base Color output of the Wood Generator.
  • Bands: Put in the Bands output of the Wood Generator.
  • Saw creases: Put in the Saw Creases output of the Wood Generator.
  • Fiber: Put in the Fiber output of the Wood Generator.
  • Height: Put in the Height output of the Wood Generator.
  • Fresnel: The IOR of the wood surface.
  • Max/Min spec: Controls the specular of the wood surface.
  • Max/Min rough: Controls the roughness of the wood surface.
  • Height scale: Increase or decrease the bumps of the wood.
  • Clear coat: Adds a clear coating for the wood.
  • Clear coat IOR: the IOR of the clear coat layer.
  • Clear coat roughness: the roughness of the clear coat layer.


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1 Universal Wood texture generator, 9 presets and 1 Wood shader node

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